Core Command Framework
Shared command handling, cooldowns, anti-spam, permissions, and consistent response formatting.
A phase-based overview of EasyRPG's planned systems. The goal is an RPG bot that keeps progression, loot, crafting, pets, dungeons, and trading fun without becoming overly grindy or hard to understand.
Global Progress
1%
Completed
0
In Progress
2
High Priority
15
EasyRPG should feel like a Discord RPG, not a spreadsheet. Every system should have a clear purpose, readable output, and visible progress.
Inspired by RPG bots like EpicRPG, but with less mandatory grinding, fewer confusing currencies, and more guided player decisions.
Discord changelogs can be collected by the bot, stored in a database, and rendered on the website as official update posts.
Phase 1
Profiles, XP, cooldowns, currency, reward timing, anti-spam, and base command structure.
Shared command handling, cooldowns, anti-spam, permissions, and consistent response formatting.
Persistent player identity with levels, XP, stats, inventory references, and progression history.
Primary currency, reward scaling, drop safety, and early economic balance.
Clear command help, recommended next actions, and simple onboarding for new players.
Phase 2
Simple but satisfying combat, class identity, abilities, enemies, bosses, and clear rewards.
Physical and magical combat with simple stats, readable turns, crits, defense, and rewards.
Distinct classes with simple active skills, passive bonuses, and clear progression identity.
Hunting encounters with monster info, weaknesses, loot tables, and zone-based enemy pools.
Boss fights with simple mechanics, rare drops, milestone rewards, and dungeon finales.
Phase 3
Rarities, gear, materials, gathering, recipes, upgrades, trading, and marketplace safety.
Common, uncommon, rare, epic, legendary, and mythic item tiers with colorized wiki tags.
Weapons, armor, accessories, stat modifiers, and simple equipment progression.
Readable recipes using gathered materials, monster drops, dungeon loot, and currencies.
Mining, harvesting, fishing, and material collection with predictable progression.
Item upgrading with materials, currency sinks, caps, and balance safeguards.
Phase 4
Zones, exploration, hunting, dungeon entries, floors, pets, mounts, and progression milestones.
Distinct areas with level ranges, monster pools, resources, dungeons, and unlock conditions.
Dungeon entries with requirements, floors, encounters, bosses, and reward tables.
Collectible pets with rarity, bonding, passive bonuses, and optional combat utility.
Mount collection with travel bonuses, rarity, cosmetic value, and progression perks.
Phase 5
Guilds, events, changelogs, Discord-driven update posts, community feedback, and seasonal content.
Player listings, rarity-aware pricing, cooldowns, and anti-exploit validation.
Bot-collected Discord changelogs displayed automatically on the EasyRPG website.
Seasonal events, limited bosses, temporary drops, collectibles, and cosmetics.
Group identity, shared goals, cooperative bonuses, and community progression.
Phase 6
Server settings, diagnostics, balancing tools, better UX, accessibility, and long-term maintenance.
Server settings, feature toggles, diagnostics, balance tools, and moderation safety.
Real RPG-style wiki pages for items, recipes, monsters, dungeons, pets, mounts, and classes.
Better messages, clearer progression, reduced spam, improved help, and accessibility improvements.
Join the Discord, follow development, submit ideas, and see changelogs before they appear on the website.
Support hosting, development tools, artwork, infrastructure, and long-term game content.